GStreamer Buffer Synchronization

GStreamer Buffer Synchronization

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$2,499.00
Sale price
$2,499.00

Real-Time Buffer Synchronization library for Embedded, Desktop, and Edge Systems

The RidgeRun Buffer Synchronization library is used to synchronize two or more media streams that run at the same rate (iso-rate), including video streams. It is able to analyse the timestamps of the streams, enabling software-based synchronization by selecting the proper buffers to achieve a close temporality.

Written in C++ and built for performance and portability, making it suitable for everything from low-power embedded boards to high-performance workstations.


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Key Capabilities:

  • Timestamp-Based Synchronization: Buffers are compared and aligned using their timestamps, allowing streams to remain temporally consistent before downstream processing.
  • Multi-Stream Synchronization: Synchronize two or more camera or sensor streams within the same application.
  • GStreamer Integration: The included GStreamer plugin provides an easy way to add synchronization to existing pipelines.
  • Flexible Synchronization Modes: Configure how the reference timestamp is selected depending on the application requirements.
  • Buffer Drop Management: Buffers outside the configured synchronization window can be dropped automatically to prevent outdated frames from propagating through the pipeline.
  • Latency Control: Minimum and maximum latency settings provide additional control over how long buffers are held while waiting for synchronization.
  • Event-Driven Operation: Synchronization, buffer drops, flushes, and failures can be reported through callbacks and GStreamer debug output.
  • Cross-Platform Design: Built as a portable C++ library without dependence on dedicated hardware acceleration.
  • Production-Ready Architecture: Designed for embedded, desktop, edge, industrial, and commercial multimedia systems.

Example Use Case:

An autonomous delivery robot uses multiple onboard cameras to navigate urban environments and avoid obstacles. Without hardware-triggered synchronization, frames from each camera arrive at slightly different times, causing inconsistencies in perception and object detection. This leads to poor spatial alignment and unreliable vision-based navigation.

RidgeRun’s GStreamer Buffer Synchronization library solves this by aligning video frames in software based on timestamps, ensuring that multi-camera streams are synchronized before processing. This enables consistent and accurate input to AI models and SLAM algorithms—no special hardware or GPIO needed. Ideal for embedded platforms where cost, space, or hardware limitations prevent hardware sync.


What’s Included:

  • RidgeRun’s GStreamer Buffer Synchronization Library

  • API documentation and integration guides

  • GStreamer plugin and pipeline examples

  • Optional 11-hour Embedded Software Support package


Supported Platforms:

  • NVIDIA Jetson (Orin, Xavier, Nano, TX2)

  • Qualcomm RB5, RB6, C8550

  • x86-64 Linux PCs and servers

  • NXP i.MX8


Why RidgeRun?

With over 19 years of experience in embedded software, GStreamer, multimedia, and computer vision systems, RidgeRun develops specialized tools for complex real-time video applications.

GStreamer Buffer Synchronization provides a software-based alternative for applications that require temporal alignment but cannot rely on dedicated hardware synchronization, helping simplify the integration of multi-camera and multi-sensor systems.

Developer Resources:

Learn more about GStreamer Buffer Synchronization, integration, configuration, evaluation, API documentation, and GStreamer examples on the RidgeRun Developer Wiki.

With over 20 years of embedded software consulting experience, RidgeRun delivers performance-driven video processing tools tailored for real-time vision systems, embedded AI, and multimedia pipelines

Learn more in our developer wiki

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FAQs

GStreamer Buffer Synchronization is a C++ library that synchronizes two or more media or sensor streams based on their timestamps.

It can synchronize video and other timestamped sensor streams running at the same rate.

Yes. The library supports synchronization between two or more compatible media or sensor streams.

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AudioVisual Devices

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